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1 Motivation

 

The Internet is evolving towards a service infrastructure: a network of rich, robust, and often professionally maintained services that are conveniently accessible to people through the web. However, the fact that these services rely on the web to present their content effectively restricts their users to be human; the lack of structure and well-defined types in web content makes it all but impossible for computer programs to interact with most Internet services, despite the obvious benefits of being able to do so (such as service composition, richer search and information access services, etc.). Several recent efforts have attempted to introduce such structure and typing to the web, such as the WIDL [12] and WebL projects [16], or the ongoing W3C XML developments [6].

The UC Berkeley Ninja projectgif is pursuing a complementary path to these efforts: we are building an infrastructure for supporting fault tolerant, highly available, scalable services composed of a number of well-circumscribed components, each of which exports a strongly-typed, programming-language level interface [10] accessible using RPC-like mechanisms [4]. Explicitly exposing service interfaces and making use of strong typing has a number of benefits, including forcing authors to carefully design the boundary between their services and the rest of the world, making those services accessible to programs, and allowing the composition of services by infrastructural elements. We believe that when a large number of such services are deployed, a network-externality effect will occur, causing the power of an individual service to be greatly enhanced by interaction with the many other available services.

In this paper, we describe one such service: the Ninja Jukebox. The Jukebox allows a community of users to collaboratively build a distributed music repository out of both music CDs and MP3 files stored in local filesystems, and to use simple collaborative filtering to allow individual users to filter their music preferences according to other community members' explicit and implicit recommendations. In section 2, we discuss the design rationale that went into the Ninja Jukebox, and reflect on how the Ninja project's service philosophy influenced this design. Section 3 describes our Java-based Jukebox implementation and how we smoothly evolved it, and section 4 presents some of the limitations of our implementation and the lessons we learned while building it. Finally, in section 5, we present related work.


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Next: 2 Design Philosophy Up: The Ninja Jukebox Previous: The Ninja Jukebox

The Ninja Jukebox, available from https://www.cs.berkeley.edu/~gribble/papers/papers.html