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Multicast-based Soft Handoff

When a MH moves from one network to another, there may be an interval during which it has poor connectivity (either lost packets or low bandwidth) in the new network, but good connectivity in the old network. If the MH performs handoff too early, then its performance can suffer from poor connectivity in the new network. On the other hand, if the MH performs handoff too late, then it may lose packets as the connectivity in the old network degrades.

The solution in ROAM is to use the generalized level of indirection provided by $i3$to do multicast-based soft handoff. In the situation described above, when the MH can obtain an address in the new network, the MH's proxy inserts a trigger with the same identifier as its existing trigger, but associated with the new address. This causes the same packets to be delivered to both the old and new addresses. This allows the MH to take advantage of the best available connectivity. There are two things worth noting. First, the use of multicast is completely transparent to the sender. Second, fast handoff is still necessary for cases when the MH cannot listen simultaneously at both addresses. For example, an 802.11b client cannot be simultaneously connected to two base stations on different channels [27]. We address the problems of determining when to stop using multicast and how to suppress duplicate packets in Section 6.1. We discuss the implication of multicast on communication privacy in Section 8.


next up previous
Next: Location Privacy Up: Efficient Handoff Previous: Fast Handoff
Shelley Zhuang 2003-03-03