We first demonstrate that gamers are difficult to please. In particular, they 1) have no tolerance for busy servers, often connecting once while the server is busy and never reconnecting again for the entire trace, 2) have very specific gameplay needs and if those needs are not met in the first few minutes of play, their likelihood of continuing to play at the server drops off dramatically, and 3) they often have no loyalty or sense of community tied to a specific server and do not return after playing a handful of times. For those that do return often, we also demonstrate that their session times show a marked decline and their session interarrival times show a marked increase just as they are ready to quit playing on the server altogether.