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Introduction


The impending proliferation of sensor networks calls for new services and middleware for distributed deeply embedded computing. We consider ad hoc networks formed by dropping wireless computationally-equipped sensors (e.g., from an airplane) onto a dangerous or inaccessible infrastructureless environment such as a disaster area or a hostile territory behind enemy lines. The lack of an infrastructure implies that no workstations or other centralized computing equipment are present for management or information processing purposes. Such sensor networks will therefore have to host their own distributed embedded computation. They will execute their mission autonomously while interacting with spatially distributed external events in the physical environment. In this paper, an environmental event refers to an ongoing activity, such as the motion or presence of a vehicle, that persists in the physical world for some continuous interval of time.

A new distributed computing paradigm is needed to support the writing and execution of distribution applications for such networks. Due to the tight coupling between computation in the sensor network and events in the environment, one key requirement of such a paradigm is to support applications that coordinate teams of sensor and actuator nodes in the vicinity of different external events of interest. For example, one may want to exchange data among all nodes in the vicinity of hostile targets in the sensor field to determine a plan of attack.

The aforementioned coordination problem offers an interesting research challenge to the communication subsystem pertaining to mobility. In PDAs and Wireless LANs, supporting mobility typically refers to maintaining connectivity between individual devices despite their changing spatial relationship to one another. In contrast, what moves in our scenario are the external environmental events. Sensor network nodes themselves remain relatively motionless. In this paper, we present middleware that allows programmers to think of mobile external events in terms of abstract persistent entities that logically form in the network as a response to appropriate sensor readings. The middleware forms and maintains a unique entity around each event. These entities are addressable and act as communication destinations (end-points). Note that we define an event as something in the environment that causes a sensor to report a certain reading (e.g., fire, moving vehicle, etc.) and an entity as the abstract addressable equivalent of this event as referenced by the programmer.

The communication problem is therefore to maintain the abstraction of transport-layer connections between different entities, when each entity is composed of a changing set of sensor nodes at the location of a mobile external event. Such mapping is made complicated by several factors. One is the need for seamless end-point migration across nodes as the event moves. Another is that sensor nodes that become aware of an external event should be able to decide whether it is the same event previously seen by other sensors or a new event. Otherwise, an incorrect event list will be collectively maintained or an incorrect mapping will result between events and communication endpoints. This paper reports a communication architecture which resolves these challenges.

Our middleware hides the details of sensor group formation around environmental events, end-to-end connection establishment between different entities, and entity maintenance to ensure that a single abstract entity is created and maintained for every event of interest in the environment. This architecture's ability to ensure a one to one relationship between abstract entities and environmental events simplifies communication, facilitates coordination, and reduces programming complexity by providing communication with persistent entities instead of dynamically changing sets of individual nodes.

Our techniques are geared for the case where events are reasonably sparse (i.e., the tracked environmental targets are generally not in close proximity). Disambiguating nearby targets is an inherently difficult problem that is not addressed in this paper. The reader may want to think of our architecture as imposing a resolution constraint. Targets that are closer than the available resolution cannot be individually distinguished. As we shall see later, the resolution is of the order of the communication radius of the sensor nodes. In the physical sensor node prototype available to the authors this radius can be adjusted from several inches to hundreds of feet.

The remainder of this paper is organized as follows. We review related work in Section 2. An overview of entity establishment and maintenance as well as details of the underlying protocols follows in Section 3. Detailed simulation results are discussed in Section 4. A description of an implemented proof-of-concept prototype is given in Section 5. Finally, we explore future work and conclude in Section 6.


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Next: Related Work Up: An Entity Maintenance and Previous: An Entity Maintenance and
root 2003-03-05